This is pretty much everything you'll need to run Hippo and do something with it. On a Mac, just unzip and run the app bundle (it needs no installing at all). On Linux, you should be able to run runme.sh inside the linux/ folder and it'll run it. I haven't tested it on Linux, though, since all I have here are Macs.

Try to follow along with the tutorial, and think about any stylistic changes you'd make. I think I may need two tutorials, one for developers who want to use Hippo to make things fast (focused on the API and not much else) and a second for beginners who want to learn to write games (very simple API calls, focused on programming skills). I think this is a good balance between the two, which is bad, but it does get something up on the screen within five paragraphs, which is a hard requirement for both groups.

Most of the stuff the "advanced notes" refer to isn't there yet.

Aside from the classes there are three functions defined: "dump" takes an object and prints out all its properties, and you can probably figure out what "print" does. "include" takes a file path (relative or absolute) and runs everything in that file.

The "games" directory has a simple puzzle game I made in about half an hour, which you can try out by loading it from the file menu.

Have fun!